Open position
3D Environment Artist – Mobile Game
1XHub
3D Environment Artist – Mobile Game
Location: Remote (Latin America)
Seniority: Senior (5+ years of experience)
Company: MSI (for 1XHub)
Professional Summary
We are seeking an experienced and talented 3D Environment Artist to help shape the worlds players explore in our upcoming mobile title. In this role, you will design and build immersive, visually compelling environments that elevate gameplay and storytelling. Working within a small, agile team backed by a global leader in gaming, you will collaborate closely with designers, character artists, and the Art Director to achieve high aesthetic standards while meeting strict mobile performance targets.
Key Responsibilities
- Model, texture, and assemble high-quality 3D environments, props, and assets aligned with the game's art direction.
- Collaborate with game designers to ensure environments support gameplay, player navigation, readability, and overall user experience.
- Work with the Art Director to maintain visual consistency and elevate world composition, lighting, and storytelling.
- Optimize 3D assets and environments for mobile platform performance (LODs, draw calls, lighting, and texture budgets).
- Set dress scenes with strong composition, lighting, and narrative elements.
- Stay informed on trends in environmental art across mobile and AAA gaming, leveraging new techniques and tools.
Technical Requirements (Must-Have)
- Experience: 5+ years of experience as a 3D Environment Artist (or similar role) in mobile and/or AAA game development.
- Portfolio: Strong portfolio demonstrating high-quality environments and props from concept through in-game implementation.
- Software Proficiency: Expert knowledge of Blender, Maya, ZBrush, Substance Painter/Designer, and Unity (or similar real-time engines).
- Workflows: Solid understanding of modular workflows, level composition, lighting, and material creation.
- Mobile Optimization: Proven experience optimizing 3D assets for mobile hardware constraints.
- Artistic Fundamentals: Strong understanding of scale, visual composition, color theory, and lighting.
- Adaptability: Ability to match established art styles/IPs and adapt them into rich environments.
- AI Tools: Familiarity with AI-assisted tools supporting environment art workflows.
Desired Skills (Nice-to-Have)
- Experience setting up lighting and rendering in real-time game engines.
- Basic knowledge of VFX integration and environmental effects.
- Passion for games and a solid grasp of level design principles.
Application Process
Candidates whose profile and portfolio are approved will be invited to complete a short practical test as part of the evaluation process.